Author: David Kaufman

Basics | November 9, 2020

Color 1.0!

Well, this took longer than I expected! You can now set the colors of individual lines in your Polygonia design. I am calling it “Color 1.0” First, you create a color […]

Basics | September 4, 2020

Mandalas!

A few months ago I was shopping in Target and saw a framed print of a mandala. I remember being taken by the symmetry. Generally speaking, a mandala is a design […]

Features | August 19, 2020

Single Tile Frame

Every once in a while I am working on a design when I realize I like exactly what I see in the tile in the editor. To get that as […]

Basics | August 8, 2020

Resizable Editor feature

The fun thing about Polygonia is that you can create very nice designs with just one or two lines. There are also plenty of times when your design starts out […]

Releases | July 31, 2020

More for Less!

Hey, everybody! It’s been a while since my previous email and blog post. Late last year I was busy with a side project (see the “free tools”, below) or two, […]

Fabricating | October 31, 2019

Making it Real with Ponoko!

Ponoko is a cloud-to-robot laser cutting service for pro makers who need custom made parts, like faceplates, enclosures & components for electronics products. They are an amazing resource for making all kinds […]

Tips | October 31, 2019

Cutting Problems with Overlapping Lines

Polygonia detects lines that cross (i.e., line intersections) and knows how to create a design with corners at these spots. But it has problems detecting lines that overlap on top […]

Basics | October 31, 2019

Why is everything in “mm”?

You might notice that the default units are millimeters (“mm”). If you look at the “Units” tab, you will see an option to pick “pixels”. But you won’t find an […]

Releases | October 25, 2019

Version 1.0.0

Polygonia.design, version 1.0.0, is now available. Over the next couple of days I will describing its features and how to easily create amazing designs of your own. As always, let […]

Tips | October 25, 2019

Intro to the Editor

Start by clicking on the first tab (the one with the triangle) to show the editor: It is helpful to see how the triangle in the editor fills up the […]